![]() ![]() This time however, Shaggy and Scooby, disguised as monsters, corner a terrified Courage in an upstairs room, refer to him as "yappy dog" and warn him that they'll "handle all the creepy villain angles on this network". In 2001, a Cartoon Network bumper would feature Shaggy and Scooby-Doo returning to Nowhere.At the end of the ad, the UFO returns to spit Shaggy out onto a billboard for the sweepstakes. Scooby and Courage witness the whole thing, terrified. Courage unsuccessfully tries to warn Muriel and Eustace, while Shaggy accidentally gets himself abducted by the UFO, along with a Cheetos truck, because he's driving the Mystery Machine behind it. In this, a UFO is spotted near the Bagge residence, with a television announcer advising "all old people, hippies and scaredy dogs" to stay indoors. While this promo featured the most in terms of story, one of the additional spots produced for the "Scare-A-Thon" was a commercial for Cheetos and the coinciding sweepstakes, which was also directed by Steve Evangelatos.The grand prize was a trip to "paranormal Roswell, New Mexico", while one hundred first prize winners were given a Cheetos snack pack and copy of Scooby-Doo and the Alien Invaders on VHS. The winner, Scooby-Doo, was awarded a 10-hour "Scare-A-Thon Winner's Marathon" on Octofrom 12:00 PM to 10:00 PM.Īn additional tie-in to this marathon block was a viewers sweepstakes that could be entered either online at or via a mail-in entry. The hinted at "bet" between Eustace and Velma was, in essence, a not-so-subtle nod to the tie-in online poll, inviting viewers to vote on whether Courage or Scooby-Doo was the "scardiest dog". Eustace is quick to accept this "bet" and tells Muriel to start the ghost stories. ![]() ![]() Rather optimistically, Muriel believes it will be back on soon and suggests they pass the time by telling ghost stories.Ĭourage and Scooby immediately head for the door, desperately trying to leave, prompting Velma to suggest Courage might be more frightened than Scooby. Unfortunately, after being greeted by Muriel at the front door, they're informed that the house has no power. On Velma's suggestion, the gang goes to the Bagge family farmhouse to see about using a phone. After straightening themselves out, Fred tries to start the van, but the battery's dead. The Mystery Machine is stuck in Nowhere, leading the gang to seek help from Courage and his family.Ī strange light (possibly a UFO) momentarily disrupts the Mystery Machine's electronics and causes the gang to experience a period of uncontrolled weightlessness, before disappearing entirely. ![]()
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